0x0105: BYTE    Level;          // Party leader level
0x0106: BYTE    Name[8];        // Party leader name
0x010E: BYTE    Unknown;        // ???
0x010F: BYTE    Unknown;        // ???
0x0106: BYTE    Location[28];   // Name of current location
0x012C: BYTE    Gametime;       // Gametime (expressed in tenth of a second)
0x0130: BYTE    Gil;            // Total amount of Gil

0x0ee8 | 00 00 00 00 = 0         // Number of Gil

// ============================================================================
// Final Fantasy IX | Savegame | Character Stats
// Start Pointer: 0x09d0
// End Pointer: 0x0EDF
// Block Count: 9
// Block Size: 144 bytes
// Total Size: 1296 bytes
// ============================================================================
0x0000: BYTE    Name[8];        // Character name
0x0008: BYTE    Unknown;        // ???
0x0009: BYTE    Unknown;        // ???
0x000A: BYTE    Unknown;        // ???
0x000B: BYTE    Level;          // Character level
0x000C: DWORD   Experience;     // Total amount of experience ?
0x0010: WORD    CurrentHP;      // Current amount of HP
0x0012: WORD    CurrentMP;      // Current amount of MP
0x0014: BYTE    Unknown;        // ???
0x0015: BYTE    Unknown;        // ???
0x0016: BYTE    Unknown;        // ???
0x0017: BYTE    CurrentMS;      // Current amount of magical stones
0x0018: BYTE    MaxHP;          // Max amount of HP
0x001A: BYTE    MaxMP;          // Max amount of MP
0x001C: BYTE    Unknown;        // ???
0x001D: BYTE    Unknown;        // ???
0x001E: BYTE    Unknown;        // ???
0x001F: BYTE    MaxMS;          // Max amount of magical stones
0x0020: BYTE    TranceLevel;    // Trance Level
0x0021: BYTE    Unknown;        // ???
0x0022: BYTE    Unknown;        // ???
0x0023: BYTE    Unknown;        // ???
0x0024: BYTE    Speed;          // Speed (total value incl. gear bonuses)
0x0025: BYTE    Strength;       // Strength (total value incl. gear bonuses)
0x0026: BYTE    Magic;          // Magic (total value incl. gear bonuses)
0x0027: BYTE    Spirit;         // Spirit (total value incl. gear bonuses)
0x0028: BYTE    Defence;        // Defence
0x0029: BYTE    Evade;          // Evade
0x002A: BYTE    MagicDefence;   // Magic defence
0x002B: BYTE    MagicEvade;     // Magic evade
0x002C: BYTE    Unknown;        // ???
0x002D: BYTE    Unknown;        // ???
0x002E: BYTE    Unknown;        // ???
0x002F: BYTE    Unknown;        // ???
0x0030: BYTE    BaseSpeed;      // Base speed (excl. gear bonuses)
0x0031: BYTE    BaseStrength;   // Base strength (excl. gear bonuses)
0x0032: BYTE    BaseMagic;      // Base magic (excl. gear bonuses)
0x0033: BYTE    BaseSpirit;     // Base spirit (excl. gear bonuses)
0x0034: BYTE    Unknown;        // ???
0x0035: BYTE    Unknown;        // ???
0x0036: BYTE    Unknown;        // ???
0x0037: BYTE    Unknown;        // ???
0x0038: BYTE    Unknown;        // ???
0x0039: BYTE    Weapon;         // Equiped weapon
0x003A: BYTE    Headgear;       // Equiped head gear
0x003B: BYTE    Armgear;        // Equiped arm gear
0x003C: BYTE    Armor;          // Equiped armor
0x003D: BYTE    Addon;          // Equiped add-on
0x003E: BYTE    Unknown;        // ???
0x003F: BYTE    Unknown;        // ???
0x0040: BYTE    Unknown;        // ???
0x0041: BYTE    Unknown;        // ???
0x0042: BYTE    Unknown;        // ???
0x0043: BYTE    Unknown;        // ???
0x0044: BYTE    Unknown;        // ???
0x0045: BYTE    Unknown;        // ???
0x0046: BYTE    Unknown;        // ???
0x0047: BYTE    Unknown;        // ???
0x0048: BYTE    Unknown;        // ???
0x0049: BYTE    Unknown;        // ???
0x004A: BYTE    Unknown;        // ???
0x004B: BYTE    Unknown;        // ???
0x004C: BYTE    Unknown;        // ???
0x004D: BYTE    Unknown;        // ???
0x004E: BYTE    Unknown;        // ???
0x004F: BYTE    Unknown;        // ???
0x0050: BYTE    Unknown;        // ???
0x0051: BYTE    Unknown;        // ???
0x0052: BYTE    Unknown;        // ???
0x0053: BYTE    Unknown;        // ???
0x0054: BYTE    Unknown;        // ???
0x0055: BYTE    Unknown;        // ???
0x0056: BYTE    Unknown;        // ???
0x0057: BYTE    Unknown;        // ???
0x0058: BYTE    Unknown;        // ???
0x0058: BYTE    AbilityAP[48];  // AP for action/support abilities
0x0088: BYTE    Support[8];     // Support abilities equiped

// ============================================================================
// Final Fantasy IX | Savegame | Item List
// Start Pointer: 0x0F20
// End Pointer: 0x111F
// Block Count: 256
// Block Size: 2 bytes
// Total Size: 512 bytes
// ============================================================================
0x0000: BYTE    ID;              // Item ID
0x0001: BYTE    Count;           // Item Count